

This makes it much easier to keep track of where every recipe is and you can put patterns into interfaces in this Terminal rather than running around finding the best choice. The ME Interface Terminal helps you out by showing you the content of all the interfaces. It's in here which you make recipes into patterns that are placed in interfaces. In order to make patterns to put in your crafting chambers you need the Me Pattern Terminal. But as mentioned earlier, this will be dependant on how many Co-Processing Units you have available. You can put up to 6 Molecular Assemblers on your interface, thereby enabling crafting to take place in more Molecular Assembler than 1. Add the recipe you want into the interface and once requested to craft it will start crafting inside the Molecular Assembler. By attaching a Molecular Assembler to an Interface you will be able to start crafting stuff. It's in your Crafting Chambers which all the crafting will take place. So then moving over to the Crafting Chambers. If you have multiple Molecular Assemblers attached to an interface with the recipe each Co-Processing Unit will increase how many Molecular Assemblers can be used at once. They are also responsible for how many molecular assemblers you can utilize for a recipe. Each Co-Processor unit allows for 1 additional task to be crafted within the recipe. By adding 1 Co-Processing Unit you can now craft sticks from planks before all logs have been turned into planks. You need to craft the logs to planks and the planks to sticks. By adding Co-Processing Units to your CPU you will be able to perform tasks simultaneously within the recipe. So if you're only able to make 10 sticks per time, adding more crafting units can increase it to for example 200, this doesn't change the speed of the process. More crafting storage means bigger crafting recipes.

The crafting storage determines how big of a project the CPU can handle. Putting these blocks together in a solid cube will cause the CPU to form, the same is true by only using a single Crafting Storage. Part of the CPU are Crafting Storage of chosen size and Crafting Co-processing units as well as a crafting monitor. Two basic structures are needed to be built for this, these are the CPU itself and the crafting chambers. The items you are going to need for this is ME interfaces, Molecular assembler, cables, ME Pattern Terminal, an ME Interface Terminal will make it easier but is not necessary, Crafting Storage and Crafting Co-processing units, a crafting monitor is optional. What you'll need for this at start is a basic ME system. Having seen some people ask about how you automate the ME system I feel like giving a short post to help people new to the mod.
ME INTERFACE TRMINAL MOD
The ME Interface require a channel to function.I thought I'd make a short post about features within the best mod Applied Energistics 2 (AE2). (As of this writing, autocrafting in another network won't reliably use the items in a configured interface.) In addition to this mode, if you you configure your interface to explicilty provide specific materials, the storage bus will behave as if the interface was a standard chest, disabling this advanced feature. The interface normally functions like a chest, however with one exception, if you place a storage bus on an interface, you essentially include the entire network instead, this allows networks to share huge sets of contents and to be chained together in a very effective manner.
ME INTERFACE TRMINAL FULL
as long as it isn't full of exported materials it will add any added items into the ME Network.
ME INTERFACE TRMINAL MODS
Or use other mods to insert into any ME Interface. You can configure certain items to be exported from the ME Network into the ME Interface for use with other mods. The ME Interface acts as an in between when working with pipes, tubes, networks, or machines from other mods. The block form lets multiple other blocks connect to a single ME interface, using only one channel for the interface. The thin form is useful if you want to provide several different interfaces in a single block of physical space, but each will need its own channel. Crafting an ME interface in either form by itself produces the other form. The ME Interface is the only component which can be used as a part, or as a Block.
